10/27/2022 0 Comments Dishonored 2 mouse acceleration![]() ![]()
#DISHONORED 2 MOUSE ACCELERATION UPDATE#( Update: As per the SSDO/SSR update above, this 4K test may well have been performed with those additional options unwittingly disabled, so not actually ‘max’.) Still, the fact that Prey remains even vaguely playable (well, not a slideshow) at 4K and max settings on a 380X is pretty compelling proof that performance is not an issue here. To my complete lack of surprise, that sank me into the mid-20s. For a laugh, I also tried Very High at 4K. With everything set to Low (or Off, depending on the option), the FPS count was more like 90-120. There’s no discernible stuttering (I saw a couple, probably due to areas loading), and as far as I can tell absolutely none of the terrible frame pacing problems found in Dishonored 2. But since it can keep 70-odd during fights with multiple enemies in a large foyer space, I’m pretty confident that performance will hold up. I’m only a couple of hours in, so I suppose it’s possible that some gigantic open areas might show up and put more strain on the system. This is just a sample size of one of course, but I’ve got a machine that basically sits a little below the recommended specs (GPU-wise, especially), so it should be fairly representative.ĭespite being shy of the preferred GPU types, I can run Prey on Very High and get an FPS range of 70-85. #DISHONORED 2 MOUSE ACCELERATION FULL#Here are a couple of new comparison shots with SSDO/SSR definitely on full vs off.Īs noted at the very start of this piece, performance on my PC was very good. It doesn’t radically alter my feelings about the PC version (it still runs very well), except to say that people with older GPUs will probably have to forego some of these lighting effects. Some of the testing I did here was evidently without SSDO/SSR at their fullest – I have now found a couple of demanding spots where the game will dip below 60fps (mid-50s) at max on my machine. I turned ‘read only’ off, and Prey seems to remember the new FOV between sessions so that may not actually be necessary. cfg file set to ‘read only’ due to FOV changes then this may complicate matters. To make sure you really are using SSDO/SSR go to the options immediately after loading up, turn them Off (and Apply), then turn them on again (to either Half/Full) and then Apply. Update 6 May: It looks like SSDO and SSR are not always ‘sticking’ as options, so even when it says you’re using them you may not be seeing the effects in-game. I think it all falls under “lighting effects”. I’m really not too familiar with the specific differences between Screen Space Directional Occlusion (SSDO) and the more regularly seen Screen Space Ambient Occlusion (SSAO). The pair of Screen Space options can be set to Off, Half Resolution, and Full Resolution. ![]() Your AA options are Off, FXAA, SMAA x1, SMAA 1TX, and SMAA 2TX. ![]() AF runs the usual path from ‘Off’ to 16x in increments of 2. The top three options have the same Low, Medium, High, Very High range. Not a huge amount, admittedly, but a little bit to play around with if you need to scale the game to your PC. The preset graphics settings on this menu offer Low, Medium, High, and Very High. Technically a cap I suppose, but unrestricted by any practical measure. Probably worth mentioning at this point that Prey tops out at 144fps. V-Sync is there if you want it, as tends to be the case. You can run the game in Fullscreen, Borderless Fullscreen, or in Windowed mode. #DISHONORED 2 MOUSE ACCELERATION 1080P#I only have a 1080p monitor, but was able to test 4K through AMD’s ‘virtual super resolution’ function (downsampling). Prey supports multiple aspect ratios (16:9, 16:10, 4:3 are all in there), and, though I have no way of checking this directly, ultra-widescreen (21:9) is confirmed by enough secondary sources that I’m satisfied it’s also present. Unless otherwise stated, any FPS numbers are at 1080p (since that’s what my monitor tops out at). #DISHONORED 2 MOUSE ACCELERATION WINDOWS#Prey uses CryEngine (either CryEngine 3 or CryEngine 5, sources seem to differ) which immediately feels like a much better choice.īefore we get into some menus, numbers, and a couple of rather annoying UI omissions, here’s the PC I’m testing this on: i5-6600 / 16GB DDR4 RAM / 4GB 380X (newest 17.5.1 drivers) / Windows 10. Going back as far as Rage (2011), id Tech 5 has always had a bumpy ride on PC. For their Dishonored sequel, Arkane opted to convert a version of id Tech 5 into the ‘Void Engine’. After Dishonored 2 (and the lack of a PC Prey demo), there was a whole lot of understandable skepticism about Arkane’s technical abilities.Ī big difference between Dishonored 2 and Prey, though, is the engine the game’s are running on. That should immediately answer the most pressing question people will have about this release. Yes, Prey’s performance on PC is very good. ![]()
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